A frame from Consortium

A frame from Consortium

We’ve got a great show for you this evening. Starting at 9:00 p.m. Pacific, tune in to SCIFI.radio to hear The Event Horizon with our special guest, Gregory MacMartin of Interdimensional Games, as we discuss Consortium. Set on a high-tech aircraft in an alternate universe future, Consortium sets the new gold standard in science fiction adventure games.

Gregory MacMartin is the producer of Consortium. He and his brother Steve came up with the idea seven years ago, and in 2013 launched a successful Kickstarter campaign to create the game. Their team of writers, programmers and designers built the game at their studio in Vancouver, Canada. It’s unlike any other sci-fi RPG game you might have played before:

  • There are an estimated 3,300-3,500 total lines of dialogue in CONSORTIUM, split between 21 characters.
  • There is not a single character (NPC) within the game of whom you cannot speak to. That is A LOT for a game almost entirely based in a single location; CONSORTIUM really will feel like “Interactive Die Hard on a plane.”
  • Every single character in CONSORTIUM (including the “generic enemy”) have at least 100 lines of dialogue, some of the more main characters have 300+. The vast majority of these lines come from direct conversation with the player.

Consortium completely dissolves the fourth wall. You roleplay as yourself – you can speak and act as yourself, and you’re being given the opportunity to physically control a man from a parallel world. This man is first day Consortium field agent Bishop Six, operative for a powerful peacekeeping force in a not-quite-utopian future of 2042.

How you choose to speak for, interpret and play this role is entirely up to you. You can choose to role-play the Bishop and be what the Consortium want you to be, or force your own path and use his voice and body to explore their world.

You can get the game on Steam. Through December 2 it’s on sale for a mere $14.

Interdimensional Games producer and lead designer Gregory MacMartin

Interdimensional Games producer and lead designer Gregory MacMartin

About Gregory MacMartin

Gregory is an 18 year video game development veteran. Through working with companies such as Cavedog Entertainment, Electronic Arts, Relic Entertainment, Turbine, and Radical Entertainment, Gregory has experienced video game development from many vantage points. Gregory has played principal creative roles for the following titles, among others: Harry Potter and the Chamber of Secrets PC, Incredible Hulk: Ultimate Destruction, and Scarface: The World is Yours. Gregory was also the project lead for Cavedog’s ambitious Amen: The Awakening and wrote the original game design treatment for Relic’s Homeworld.

 

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