by Gene Turnbow, station manager
Microsoft had started negotiations to buy game developer and publisher Mojang about six weeks ago. The goal was to buy the entire company to get their hands on the breakout hit game Minecraft, and, as of today, the deal has been struck: Microsoft has purchased Mojang for a jaw-dropping $2.5 billion. Mojang’s Owen Hill confirmed that Microsoft has indeed purchased the company. He explained, “Though we’re massively proud of what Minecraft has become, it was never Notch’s intention for it to get this big.”
Notch, a.k.a. Markus Persson, first created Minecraft back in 2009. Since then, it has become a cultural phenomenon, and sold millions of copies across a variety of platforms. Perrson is the majority shareholder in Mojang, but thinks of himself primarily as a clever programmer, not the CEO of a globally significant corporation. He never meant to be where he is, and isn’t really comfortable being in charge of something that’s so big he can no longer even see the edges of it. Here’s what he had to say on his PasteBin:
“I’m leaving Mojang.
I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.
A relatively long time ago, I decided to step down from Minecraft development. Jens was the perfect person to take over leading it, and I wanted to try to do new things. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I’ve had so much fun with work. I wasn’t exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed.
I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didn’t understand. I tweeted this in frustration. Later on, I watched the This is Phil Fish video on YouTube and started to realize I didn’t have the connection to my fans I thought I had. I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.
As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.
Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.
I’m aware this goes against a lot of what I’ve said in public. I have no good response to that. I’m also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I’m right there struggling with you.
I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.
It’s not about the money. It’s about my sanity.”
Microsoft made the purchase to enhance its product portfolio, and expects to make back the entire Mojang purchase price by next June, the end of its fiscal year.
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